All that switching and tapping in tune sound crazy? Well, Harmonix, Backbone, MTV, and EA are including two modes that make it either way easier or way harder on you. Still, the game was a ton of fun to play. Plus, it was even weirder to have Jack Black's voice coming and going as I stumbled. The button presses were responsive, the game sounded great, and everything looked sweet, but that little switch kind of tossed me out of whack. I'd get into a rhythm on the drums, jump to the vocals, and then be completely thrown by the new note layout. I thought that it would be fairly easy to jump into the gameplay seeing as how there were just four buttons, but the switching track function definitely added a layer of difficulty. I didn't fail right away, but the hammer did eventually drop. Now, being a seasoned DJ Max Fever player and knowing my way around the long notes and the multiple button combinations of Rock Band, I felt pretty comfortable choosing to play on Hard (you select your difficulty before every song just like in the previous Rock Bands). I got to take control for a rendition of "Rock Your Socks" by Tenacious D. At the end of the song, you get a similar screen to the console band breakdown that shows your performance on each instrument. Oh, and the whammy bar is automatic on the long notes you have to hold a given button for. Back to Overdrive, you can also deploy that good stuff at any time via the X button or down on the D-Pad to rack up extra points. You can bring that instrument back with the Star P… er… Overdrive juice you have stored, but you only get three saves as a band before you have to just let the failed track sit there and hope you can get to the end of the song before getting the boot. Of course, just like regular Rock Band, if you miss enough notes, that track is going to fail out. If you suck, the audio of whatever track you're on will be missing from the song you're struggling through. If you nail four phrases in a row without missing a note, you'll be rewarded with a Band Groove worth a plethora of points. From there, you'll begin jamming on that track and keep repeating the process until the song is finished. What you'll need to do is figure out which of the other three tracks has suddenly sprouted notes and cycle to that instrument via the left and right triggers on the PSP. The notes will fall, and when you nail a phrase (a set of notes you hit without missing a beat), the track you're on will go blank. When you're jumping into a World Tour gig - there are 24 cities for you to shred through - you'll start a song on one of four on-screen tracks. What Rock Band Unplugged does that no other version of the game has done is put you in control of all four instruments at once. You're still watching stars light up underneath your point total, you're still monitoring how your individual instruments are doing on the thermometer on the left side of the screen, and you're still playing some kickass tunes. So, yeah, it's pretty much exactly like the Rock Band you know and (often drunkenly) love just without the instruments.
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Instead, you'll use four of the PSP buttons - left on the D-Pad, up on the D-Pad, Triangle, and Circle - to tap out bass, drum, vocal, and guitar notes as they fall from the top of the screen. Yes, Rock Band is coming to the PSP, and no, there aren't any pocket-sized instruments for you to jam on. Come listen to Greg tell you about the game. The obsession is about to follow me everywhere I go. You know, places where I couldn't strap on a plastic guitar and act like a fool.Īfter playing Rock Band Unplugged, I can tell you that my refuge is gone. Still, as much as my mind's been haunted by "Green Grass and High Tides" and "Dani California," I've always had the refuge of being on the road or at my mom's house. Over time, I've begun the healing process, but I still fall off the wagon every now and again - last week's Toby Keith pack was just too good to pass up.
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When DLC started coming, I'd download it without question. Everyday at 5 p.m., my foot would start tapping and I'd stare at the clock, begging it to go faster. When the first game came out, I'd rush home to tear through World Tour with my wife.